Societies of the 21st century require active participation in the fastchanging ‘Knowledge Age’ in which there is an interaction between people, communities, creative processes, knowledge domains and wider social contexts. Creativity can be promoted and extended with the use of new technologies where there is understanding of, and opportunities for, the variety of creative processes in which learners can engage. Key issues to be discussed by those interested in creativity in education include the understandings of ‘creativity’; the features of ICT which enable learners to be creative; the creative activities which are already going on and the contexts in which learners can realise their creative potential. Providing access to culture through the internet does not, however, make the experience creative in itself, and our perceptions of what we might mean by ‘creativity’ need to be explored. Creativity can now be recognised and valued at the level of individuals, peergroups or the wider society and considered as an essential element in participating in and contributing to the life and culture of society.
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